![]() In conclusion, this game needs advertisement for popularity and money (through paid stuff) for development. Also maybe in some way it can be possible without so much money. You are asking a solo, nearly unpaid dev to give you free, expensive servers so you don't have to do the tiny amount of work it takes to host your own.Īs i said this game should make money for Anuke to develop it better. And last, overwatch and valorant are popular worldwide meaning all ages of people play it. (For instance if 1/2 of the players would be toxic in overwatch, then for mindustry it'd be 1/7). It's also about the game and mindustry is a game that i dont think much toxic people would play either. Having more people means more toxic people but way more non-toxic people. Overwatch, Valorant, and so many other games have proven this. I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.Įven if some people are toxic, making the community larger and more unmanageable is not going to help. I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet. ![]() I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version. I have done a quick search in the list of suggestions to make sure this has not been suggested yet. In conclusion, we cant just play in a unique room with other people the way we want. Some servers are also an option but they don't serve everytime (especially because of the version differences) and also you can't customize the map, rules, mods etc. The current way is to portforward but thats something very complicated for most people and people are not ok with sharing their IP. This will let you play with other people in a unique room when they are far. Ability to create unique public multiplayer rooms with an optional password (And the creator would have OP of course).
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